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TECHNICAL MANUAL // 06

Settings

Map identity, player count, naming themes, and game defaults

Map Identity

Every map needs a name and an optional description. The name appears in the map browser and lobby creation screen — make it distinctive and descriptive. Names must be between 5 and 100 characters.

The description field (up to 500 characters) is shown alongside the map when players browse available maps. Use it to hint at the map’s design philosophy, player count sweet spot, or thematic setting.

The settings panel showing map identity, image, naming theme, and player count
The settings panel. Map identity, image upload, naming theme selector, and player count range.

Map Image

The map image is the visual background of your map. It’s uploaded during project creation, but you can replace it from the Settings tab at any time.

Requirements:

The image is purely cosmetic — it doesn’t affect gameplay mechanics. Territories, connections, and bonus zones are all defined separately. The image just provides context for where things are.

Naming Theme

The naming theme controls the word pool used for auto-generated territory names. Choose a theme that matches your map’s visual style:

ThemeFlavourExamples
NeutralGeneric fantasyIrongate, The Crimson Vale
VolcanicHeat and earthMarble Loom, Pumicearth
CoastalWater and shoreThe Oak, Willowmeadow
DarkSinister and arcaneWraithblade, Hollow Pike
AncientClassical and historicThe Canon, Remotespringprairie
IndustrialMachinery and metalMolten Arch, The Anvil

Changing the theme only affects new territories. Existing names stay as they are.

Player Count

Set the minimum and maximum number of players for your map. The minimum is always at least 2. The maximum cannot exceed the number of territories on the map — every player needs somewhere to start.

The lobby host chooses a player count within this range when creating a game. Design your map for the range you intend — a map that says it supports 2–8 players should actually play well at both extremes.

Game Defaults

Maps can suggest default values for game settings that the lobby host can override:

These defaults are suggestions, not hard constraints. The lobby host always has the final say.

Game defaults section of the settings panel
Game defaults. These values are suggested to the lobby host but can be overridden.