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TECHNICAL MANUAL // 05

Spawn Groups

Painting starting positions and player count considerations

What Spawn Groups Do

Spawn groups define where each player starts a game. When a game begins, the server assigns each player to a spawn group and places their initial troops on that group’s territories. Without spawn groups, starting positions are randomly scattered across the map.

Spawn groups are optional. If you don’t define any, the server distributes territories randomly among players. This works fine for casual play, but well-designed spawn groups produce more balanced and replayable games.

Painting Spawns

The Spawns tab shows numbered group buttons (one per potential player). Tap a button to select that group, then double-tap territories on the canvas to assign them to the active group.

Each territory can belong to at most one spawn group. Assigning a territory to a new group removes it from the previous one. Nodes show their group number and colour when assigned.

Map canvas with territories coloured by spawn group
Four spawn groups painted on the map. Each group gets a distinct colour and number. Player 1 (blue) starts in the north, Player 2 (teal) in the west, etc.

The Spawns Panel

The panel shows:

The spawns panel showing group buttons and assignment summary
The spawns panel. Default (8 groups) and limited (4 groups) configurations shown side by side.

Tips