← Technical Manual

TECHNICAL MANUAL // 06

Spawn Groups

Painting starting positions and player count considerations

This chapter covers starting positions: what spawn groups do, how to paint them, and the one toggle that makes them count.

What spawn groups do

Spawn groups decide where each player starts. When a game begins, each player is assigned a group and their starting troops land on that group’s territories. With no groups defined, starts scatter randomly — fine for casual play, but painted groups make games more balanced and more replayable.

Painting spawns

The Spawns tab shows numbered group buttons, one per potential player. Tap a button to select that group, then double-tap territories on the canvas to assign them to it. (The active tab decides what a double-tap means — on this tab it assigns; on Territories it edits.)

A territory belongs to at most one group — assigning it again moves it. Assigned nodes show their group’s number and colour.

Map canvas with territories coloured by spawn group
Five spawn groups painted, each with its colour and number — grey territories stay in the random pool.

The Spawns panel

The spawns panel with group buttons and summary
The Spawns panel: group buttons on top, per-group territory summary below.

Tips