← Technical Manual

TECHNICAL MANUAL // 02

Territories

Placing nodes, naming, sizing, and label positioning

This chapter covers the nodes themselves: placing them, naming them, and the per-territory settings that shape play.

Placing territories

Territories are the building blocks of every map. Each one is a node on the canvas — a named position players will fight over.

Double-tap an empty spot on the canvas and a new node appears there, named from the active naming theme.

There’s no hard upper limit, but maps past 30–40 territories get hard to balance.

Map canvas with fourteen connected territories
Fourteen territories on the canvas, connected. The legend shows the four connection types.

Editing a territory

Double-tap an existing node to select it. The Territories panel opens its editor:

Press Enter to save the name. Double-tap another node to switch to it; a single tap on empty canvas clears the selection.

The territories panel with a node selected
A selected node in the Territories panel: name, size, label anchor, connections, and properties.

Naming themes

Names generate from themed word pools, each with its own flavour:

ThemeFlavourExample
Neutralgeneric fantasyIrongate, The Crimson Vale
Volcanicheat and earthMarble Loom, Pumicearth
Coastalwater and shoreThe Oak, Willowmeadow
Darksinister and arcaneWraithblade, Hollow Pike
AncientclassicalThe Canon
Industrialmachinery and metalMolten Arch, The Anvil

The active theme is set in the Settings tab and applies to new territories only. Changing themes never renames what you’ve already placed.

The compound name editor showing naming themes
The compound name editor mid-edit — re-roll any part, add or remove parts, or type freely.

Tips