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TECHNICAL MANUAL // 02

Territories

Placing nodes, naming, sizing, and label positioning

Placing Territories

Territories are the fundamental building block of every map. Each territory is a node on the canvas — a named position that players will fight over during a game.

To place a territory, double-tap on an empty area of the canvas. A new node appears at that position with an auto-generated name from the active naming theme.

You can place as many territories as you like, but the map must have at least 6 to pass validation. There is no strict upper limit, but maps with more than 30–40 territories become complex to balance.

Map canvas with eight territories connected by arrows
Eight territories placed on the canvas with connections between them. The arrow legend shows the four connection types.

Editing a Territory

Double-tap an existing node to select it. The Territories panel shows the editor for that node, where you can change:

Press Enter to save the name and deselect the node. Tap another node to switch selection.

The territories panel with a node selected for editing
The territories panel showing a selected node. Name, size, label anchor, connections, and properties are all editable.

Naming Themes

Territory names are generated from themed word pools. Each theme produces names with a distinct flavour:

The active theme is set in the Settings tab and applies to all new territories. Existing names are not affected when you change themes — only new nodes use the new pool.

The compound name editor showing four naming themes
The compound name editor. Each theme generates names from a different word pool. Re-roll, add parts, or switch to freeform.

Tips