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FIELD MANUAL // 00

Before the Game

Creating lobbies, inviting players, filling seats with bots, and playing as a pseudonym

Everything in this chapter happens before the first turn: who’s at the table, what rules they play under, and how you present yourself to them.

Lobby visibility

When you create a lobby, you pick who can find it:

SettingWho can join
Openanyone browsing the public list, until the seats fill
Unlistedonly someone with the share link; it’s not in the list and won’t show in searches
Privateinvite-only; even the share link won’t admit a stranger. Invite players from the lobby’s player panel

You can change the setting from the owner menu until the game starts. After that, it’s frozen.

Lobby screen showing the visibility choices
Visibility — Open, Unlisted, or Private — is set from the owner menu before the game starts.

Every lobby has a share link. Open one while signed in and you land straight in the lobby. Open it before signing in and the invite waits for you, then applies once you’re in.

Owners of Open and Unlisted lobbies copy the link from the lobby header. A link to a Private lobby only works for someone already invited — a stray link is harmless. And a link sent to someone already in the lobby just takes them there, with no error.

The invite link ready to copy
The share link, ready to copy from the lobby header.

Filling seats with bots

A lobby with Allow Bots on can seat bot players before the game starts. The owner opens the Add Bots dialog, picks how many, and the seats fill at once. Bots can be removed the same way until the game begins.

Bots play the real game — same turns, same cards, same negotiation. They are not a tutorial mode: they will attack you, propose deals, and play around your agreements.

The Add Bots dialog with its counter
The Add Bots dialog. The counter always leaves at least one seat for a human.

Custom game settings

The map’s author chose a default for every game setting. As host, you can override everything in the table below — and anything you change shows in orange in the lobby, so the whole table can see what differs from the map before sitting down. One tap clears an override back to the default.

SettingWhat it does
Starting handwhich cards everyone opens with, both the pinned pair and the random rest. See Cards.
Hand limitthe most cards a player can hold (1–30, normally 15)
Turn timerthe per-turn time cap, normally 24 hours. The game is built for slow play; tighten it for a live session
Shared victorythe two-player truce ending, on or off (two-player lobbies only)
Fog of waron (you see your land and its neighbours) or off (everyone sees everything)
Base deploythe floor on troops per turn, before bonuses
Anonymous modeplay under pseudonyms — the next section
Allow botswhether bot players can be seated

Three rules are never configurable: the three-missed-turns forfeit, the card economy’s numbers, and the anti-collusion rule.

Anonymous Mode

Anonymous Mode separates your real name from your in-game identity, so you can play the full social game without broadcasting your name across every surface of it.

Who sees what:

One small exception: on your home screen, your active game’s card shows the real host’s name in small print under the pseudonyms, so you can tell your games apart. The host was never secret — they made the lobby.

A home-screen game card showing pseudonyms with the host's real name in small print
Your home-screen game card in Anonymous Mode: pseudonyms in the turn order, the real host's name in small print so you know which game this is.

Choosing a mask

Joining an Anonymous Mode lobby opens the Choose Mask dialog. A mask is a compound name in three parts — a title (“Chancellor”, “Warden”), a front name, and a rear name. Reroll any part on its own and drag the parts to reorder them. The ESTATE button slips in an “of the …” style connector; CONJ adds a plain joining word. Random masks usually come out sounding like they belong in the game’s world.

You can change your mask freely in the lobby, and even into the game — until your first turn ends. The window exists so you can react to your seat colour and starting position; sometimes the right name for the purple player on the north border isn’t the one you picked in the lobby. After your first turn, the mask is frozen for the game.

The Choose Mask dialog with a compound name and Reroll
The Choose Mask dialog. Reroll regenerates parts of the name; the editor below fine-tunes it.
The name editor with draggable parts and the ESTATE/CONJ buttons
The name editor. Drag the parts around; ESTATE and CONJ add joining words.
The in-game scoreboard showing pseudonyms
In-game, every surface carries the mask — never the real name.

Previewing a map

Before you take a seat, you can open the lobby’s map in a read-only viewer and see exactly what you’re getting into — territories, borders, bonus zones, starting areas.

From the map picker, tap the preview icon next to the selected map. Stock maps (made by Backchannel) carry an orange verified badge that can’t be faked by naming a map cleverly. Maps with authored win conditions are flagged in the directory too, so you can seek them out when you don’t just want a last-player-standing grind.

The viewer has three tabs:

The panel rows talk back to the map: tap a zone, a starting group, or a neighbour and the canvas flies there and rings it with the same orbit ring the game uses, with an INSPECT badge marking what’s focused.

Every view has a share link. Copy it from the panel header and hand a teammate a link straight to “this spawn group, this zone” — opening it lands directly in the viewer, no navigation needed.

The map viewer's Overview tab
The Overview tab: the whole map, exactly as it plays. Stock maps carry the orange verified badge.
The Territories & Bonuses tab with a territory selected
Tap a territory and read its borders, zones, and modifiers before you commit a seat.
The Spawns tab showing painted starting areas
The Spawns tab — where games on this map can begin.
The viewer ringing a tapped feature
Tap a row in the panel and the canvas rings the feature. The INSPECT badge marks what's focused.

A few practical notes:

The viewer header with an UNPUBLISHED badge
UNPUBLISHED means a draft — not the live, published version.

Before you start

A quick check before tapping START GAME:

Once the game starts, all of this freezes — except your mask, which stays editable until your first turn ends. The first thing each player sees is the start of their turn: the briefing that catches them up before they act.