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FIELD MANUAL // 07

Victory

Elimination, shared victory, scoring, and elimination spoils

Domination Victory

When only one player remains on the map, that player wins outright with the full score. Every other player has been eliminated — their territories conquered, their cards inherited, their agreements voided. This is the default win condition and the most decisive outcome.

Players are eliminated when they lose their last territory. There is no surrender option and no way to re-enter the game once eliminated.

The victory screen
The victory screen.

Shared Victory

When exactly 2 players remain and they have an active ceasefire between them, the game ends immediately in a shared victory. No more turns are played — the truce triggers the endgame.

Victory is split by a composite score with three weighted components:

Card point values for scoring:

Card typeT1T2
Value1 point2 points
Agreement2 points4 points
Standalone3 points6 points

The card score is a hidden variable. Hand contents are private, so neither player knows exactly how the score will split until the game ends. You might control more territory but lose on card value — or vice versa. This uncertainty makes the decision to pursue shared victory a gamble in itself.

Shared victory is enabled by default but can be disabled in custom game settings for an elimination-only variant.

Shared victory scoring breakdown
Shared victory scoring breakdown.

The Scoreboard

During the game, the scoreboard shows territory counts, troop totals, and publicly known information for each player. It gives you a sense of the balance of power, but not the full picture — card hands are hidden, and fog of war obscures territories you cannot see.

Final scores are calculated only when the game ends. The scoreboard during play is strategic intelligence, not a final ranking.

The scoreboard showing player standings
The scoreboard showing player standings.

Elimination Consequences

When a player is eliminated, the consequences ripple through the game:

Eliminating a player is always consequential. The card inheritance alone can swing the balance of power — and the voided agreements can create openings (or crises) for every remaining player.

Inheriting an eliminated player's card hand
Inheriting an eliminated player's card hand.